Geoff's PuttingZone ZipTips
Geoff Mangum's PuttingZone Instruction
Greensboro, North Carolina USA
geoff@puttingzone.com
website: http://puttingzone.com
Newest Tips
SETUP
& STROKE TECHNIQUE -- Pivot Never Forward Across the Middle, Stay
Back -- In setting up to the bottom, in order to putt the bottom of
the stroke, and not the back of the ball, the golfer sets his throat
line directly above the middle of the stroke left-right. (This throat
line is like the top bar of a swing set so the swing will go sideways
beneath it down the line.) Then when he starts to move in making the
stroke, he should NEVER LET THE BASE OF HIS NECK wander to the target
side of this mid-line. The tendency for the pivot to wander left happens
at three points in the stroke: starting the backstroke, starting the
downstroke, and going past the middle in the thru-stroke. In the downstroke,
the tendency is to let the lead shoulder socket's dipping down and
under DRAG the pivot to the front (left for a right hander). The cure
for this is to hold the base of the neck stationary right at the start
of the downstroke and FORCE the lead shoulder down and under the still
pivot. Don't let the lead shoulder drag the pivot with it across the
mid-line. The pivot masters the shoulder. This will feel like HOLDING
THE HEAD VERY STILL AT THE START, but it's really holding the neck
and throat still, and the head stays still as a by-product of this.
Once the top of the backstroke is reached, the second time the pivot
tends to go forward is when the golfer starts the downstroke with
the rear shoulder, and for the same reason this happens at the start
of the backstroke. The cure is the same: hold still in the neck and
throat. But there is also a new luxury: don't DO the downstroke, just
let the stroke shape (arms, hands, putter) simply drop and swing beneath
the fixed pivot. That way, the force of the rear shoulder shoving
or dragging the pivot is eliminated. Hold still at the top and let
the stroke drop. The third time is when the stroke is going past the
bottom headed up on a slight rise. If the golfer "chases the
back of the ball," he will very likely pull the putt with the
lead shoulder headed horizontally back and behind, and this will drag
the pivot across the mid-line on a backwards curl. Instead, if the
golfer allows the momentum of the putter and arms and hands to "go
where they want," the stroke will follow the alignment of the
shoulders, will be constrained by the top pivot's remaining still,
and therefore the putter head will rise slightly straight down the
line. This cannot happen with dead hands and arms unless the lead
shoulder RISES vertically above the balls of the lead foot. When this
happens, the rising of the lead shoulder will PREVENT the pivot from
curling or wandering across the mid-line: the shoulder stalls out
and the arms and hands "flap" inward in a pull, dragging
the pivot behind. The stalled shoulder may also shove the pivot so
that it rotates or spins top-over-to-the-rear. If the pivot in fact
wanders towards the rear instead of simply turning in place as the
lead shoulder rises past impact, that's probably not ideal but is
also not fatal to the line. In any event, whether the pivot at the
base of the neck at this point simply spins in place or rotates and
also wanders to the rear a bit, the TOP OF THE HEAD will bob backwards
like the top of a lollipop (inverted pendulum) whose stick meets the
body at the base of the neck. No problem! If you artificially FREEZE
the head at this point by using that old lore about "listening
for the ball to drop" before you allow your head to move, you
are doing this with neck tightness, especially right where the lead
shoulder meets the neck at the base. This MUSCLE KNOT makes the stroke
jabby and tends to misdirect the rising of the shoulder out of plane,
and thus the stroke out of square. If you MUST have this KNOT in your
neck making the shoulder stroke action less fluid and natural, go
ahead, but know it's there, and know it will make you force your way
thru to a shoulder that rises only vertically past impact.
SETUP
& STROKE TECHNIQUE -- See the T, Putt the T -- Every putter presents
the shape of a "T" visually to the golfer, with the leading
edge of the putter face being the "top bar" of the T and
the midline or aimline extending perpendicularly back from the putter
face being the "stem" of the T. The intersection of the
bar and stem is always at the sweetspot of the putter behind the ball.
This means that there is another, imaginary T with the stem aimed
down the line -- sort of a "mirror T." The stem of this
mirror T SHOWS THE GOLFER IN ADVANCE a) where the stroke needs to
go forward past the bottom on a slight rise while remaining square
down the line, and b) where the golf ball better go as it exits the
setup in a putt that rolls straight where the putter aims. You don't
really need a "spot" of grass in front of the ball; just
look at your putter and "see the T, putt the T."
DISTANCE
CONTROL / TOUCH & TEMPO -- Two Rules for Perfect Lags: Don't Go
Long, Don't Be Short -- Yeah, right! But HOW do you DO this? Easy:
Rule 1 How-To: The backstroke MUST always last the same time going
back without you defining the size of the backstroke -- just pull
the trigger, and the downstroke MUST NOT speed up or slow down from
your usual timing. Then it's -- just look and putt. The instincts
will not fool you with a backstroke that is too big any more than
your brain will smash your hand against the door when reaching out
to turn a door knob, so don't get into it mentally. Just do it. Once
the instincts give you the correct backstroke that goes along with
the downstroke timing, there is a subtle secret in physics: IT IS
IMPOSSIBLE TO GO LONG WITH THAT BACKSTROKE UNLESS YOU ZIP THE DOWNSTROKE
FASTER THAN USUAL. So don't speed the downstroke ahead of the usual
timing. [End of Rule 1.] Rule 2 How-To: The reason golfers are short
on lag putts is they FEAR GOING LONG. We just sorted that out with
Rule 1, didn't we? IT'S NOT POSSIBLE TO GO LONG. So don't chicken
out. There are two times golfers chicken out in the stroke before
impact: before the backstroke gets as big as it needs to get, and/or
after the backstroke gets big but before impact while coming down.
The first sort of chickening out makes the golfer STOP the backstroke
too soon (so he's short unless he zips at the ball, in which case
he's long again). The second sort is a panic at the size of the stroke
that causes deceleration coming into impact. So long as the backstroke
gets done by instincts (no think, no try, just putt) and takes the
usual amount of time, the backstroke gets as big as it gets, and the
golfer is not supposed to know in advance and is not supposed to JUDGE
the size of backstroke that results. Leave it alone and go with it.
[End of Rule 2.] Another way of saying this is simply "Putt with
an instinctive backstroke so that the usual backstroke timing and
downstroke timing do not get hurried or worried, sped up or slowed
down." Trust it and see! Another way of thinking that helps this
is the phrase "LET IT GROW, LET IT GO." Let the backstroke
GROW as big as it wants to get in the time available, then let the
downstroke GO in a smooth gathering of as much speed into impact as
it gets without stifling the full head of steam it wants to get within
the usual time availablke for making impact from the top of the backstroke.
Don't chicken out of the backstroke and don't zap the downstroke.
BASIC ROUTINE & MANUAL
Putting
Manual A practical overview of Touch, Stroke Technique, Putt Reading,
and other topics.
Five
Musts for Great Putting The five "Musts" for
great putting are: 1. Tempo, 2. Touch, 3. Targeting, 4. Technique,
and 5. Psychology.
Four
Fundamental "Elements" of Putting Skill The four basics
of putting are 1. Pick a target, 2. Aim at the target, 3. Putt straight,
4. Putt with distance control (touch).
Dead-Eye
Putting The purpose of a putting routine is to use effective
physical behaviors for gaining putting perceptions that promote your
best read and stroke and to use effective postures and movement dynamics
to execute your best stroke, and an integrated routine has four keys
to effective targeting for optimizing a shoulder stroke from a square
setup: eye dominance, eye position, gaze control, and neck-head turn.
TARGETING / AIM
Gaze
Dead Straight for Dead Aim Setting the eyes "above" the ball is
not enough for optimal targeting because a gaze direction angled down
the face as if reading (with forehead higher than chin at address)
makes the hole appear off to the inside, whereas a gaze straight out
of the face requires setting the forehead and chin at the same height
above the surface, and this gaze is the only one that allows you to
scan along the putt path from ball to target on the real line with
optimal sensing of spatial relations in the putt.
Salute the Dawn Having a straight and level gaze is more important
than whether the eyes are positioned directly above the ball or slightly
inside, and a reliable way to get the gaze straight and level is to
"salute the dawn" with your saluting hand level with your
pupils and then bend at address lowering your head towards the ball
until the ball "rises" above the salute into vision like
a dawning sun coming up over the horizon.
Get
Your Head on the Grass for Top Putting To enhance your sense of
the putt, simply looking for the line is not enough, and you have
to actually pay attention to the grass blades themselves over key
segments of the path in order to get a vivid sense of energy and direction
for the roll.
Stand
in the Scene to Aim Well In orienting to the target, you are also
orienting to the total scene, so don't neglect the usefulness of noticing
trees or other landscape features beyond the green when you are aiming
and setting up for a putt.
Light
Up the Target with Your Putterface Visualize the direction straight
out of the putterface as a long straight rod whose tip sweeps side
to side over the hole or aim spot as you get a fix on precise face
orientation to the target.
Finger
Your Target Hand-eye coordination is essentially knowing how to
"touch" the end-point of your line of sight, and hence coordinates
the arm-hand movement in the brain with spatial awareness of the target
location by dominant-eye directional sense plus distance or depth
judgment -- so putting to the target is similar to "touching"
the target.
Putt
Out Your Eyes The shape and geometrical features of your field
of vision offers assistance to your putting targeting and stroke that
you may not be aware of -- and learning these matters.
Get
Cozy with the Ball's Shadow Taking a look at the quarter-sized
circle just in front of the ball helps keep the stroke on line by
showing you the line of grass the ball will roll across on the way
out of your setup.
Point
and Putt: A Fresh Way to Fill the Hole on Short Putts For shortish
putts, use one of the most fundamental techniques all humans use every
day to help locate the target -- point at it!
Putting
in the Wind -- Once the wind is strong enough to make the material
on your pants legs flap like flags on a sailboat (about 10-15 mph),
beware of putting upwind or downwind and allow for crosswind to influence
the break or line of lengthy putts. A steady headwind on a 20-foot
putt can make the ball stop a foot or more short on normal greens.
Going downwind is not that big a deal unless the break is very subtle,
in which case the wind can shove the ball a little thru the break.
But the tailwind doesn't influence the ball all that much unless it
is moving faster than the ball, and this is usually only true for
a small segment at the end of the putt when the ball is slowing down.
Even then, the ball is settling back down into the nap of the green,
so the wind has a tougher time changing the ball's roll unless the
green is slick. Crosswinds have a greater "push" effect
on the ball if the putt is long and the green is slick. A straight
20-foot putt on a normal-speed green with a 20-mph crosswind can see
the ball get pushed quite a few inches to the side by the end of the
roll, and this makes planning the ending break of the putt tougher.
On short putts on slick greens in stiff wind, don't be shy and certainly
don't "baby" the putts. Winds that come and go are obviously
more troublesome than a steady wind. Wind that challenges balance
can be countered with a wider stance and a lower bend, and perhaps
with a more compact stroke as well.
GREEN & PUTT READING
A
Slo-Mo Read for Seeing Enough Break Speed determines break, and
optimal speed at the hole determines optimal break; the optimal break
is obviously between the fastest speed that will drop and the slowest
speed that will just get the ball to the hole, and is a lot closer
to the slowest than the fastest to make more of the hole available
for capturing the ball and avoiding long comebacks.
Crunchy,
Toasty, Tasty, Soppy Greens Green speed is much more than just
mow height and grass type -- and much of green speed is related to
the water content of the green and it's turf packing.
Reading
Break: Zero in on the Zero Break Line If the green surface for
the putt is basically flat although tilted, you can find one aim spot
for any putt of the same length by identifying the fall-line through
the hole (the "zero break line" or ZBL) where all putts up or down
are perfectly straight, walk around the hole in a semicircle from
your ball to a side-on putt to the hole of the same length that is
perpendicular to the ZBL (and hence has no elevation change up or
down from there to the hole), and visualize this putt at regular speed
to imagine how far below the hole such a putt would roll low and cross
the ZBL; the aim spot for all putts of the same length is that far
above the hole along the ZBL.
See
the Spider The "fall line" of the green surface at the
cup runs straight uphill-downhill thru the center of the cup, and
the final path of all putts across the flat-but-tilted surface
right around the hole makes a pattern like a spider with the legs
all indicating different pathways into the hole, and the head of the
spider is the SAME AIM SPOT for all putts. Learning how slope tilt,
green speed, and distance of putt make the spider change size and
shape a little, so you can accurately visualize the curve or path
of the one "leg" of your putt and find the single aim spot
or "head" of the spider above the hole on the fall line,
is mostly learning how to "see the spider."
Box
the Break The only part of the green that matters is the
part the ball rolls over from address into the cup, so you can "box"
this putt and focus only on this surface while learning something
valuable about the break and how to start the putt off so it feeds
into the break correctly and goes on to sink -- simplify a typical
breaking putt to a break point and then a higher aim spot for starting
the putt off, with the intention of having the ball break off the
start-line so it turns parallel to the baseline right at the break
point.
Reading
Putts as Revealed by Going Behind the Hole If a putt's break seems
elusive, try going behind the hole for a read, but be careful that
you visualize the ball's roll as coming towards you and as slowing
to drop-speed in this final entry section of the putt.
Hit
the Groove through the Curve To get a more definite sense of the
right speed for taking a break without blowing through the break,
visualize the final section of the putt curve as a race track banked
so that anything faster than the proper speed jumps the track and
then deliver the ball with enough speed to keep the ball on the track
through the break.
Plumb
Bobbing is Plumb Crazy ... Mostly Plumb bobbing only "works" (in
a fashion) if you aim the hanging puttershaft down your impression
of the startline, so it only confirms what you already sense, and
doesn't make you a better reader of the break or make your sensing
of the startline any sharper.
All "Methods" of Reading a Putt are Reading the SAME Putt
-- When the golfer uses one speed to "see" the break, he
may use different "methods" to read the putt, but all methods
are reading the same putt. This means that any target spot near the
hole for line and distance generated by a particular method has to
be the same target spot generated by all methods, and the curvature
of the final section of the putt with its implied energy shape into
the hole also has to be the same for all methods. There is only one
reality, given a particular "pace" or "delivery speed"
for the putt over the given surface. If two distinct methods or approaches
differ in the target spot, then one or both are not accurate. When
different methods all agree, the golfer should have high confidence
that his read is accurate.
One Speed, One Read -- Modern neuroscience teaches that the brain
is similar to a flight simulator: it's main job is to predict accurately
the future consequences of movement, a skill that the brain learns
throughout life by ceaseless trial and error, and without which the
animal using that brain will die. Animals live because their brains
are well-trained and highly skilled at predicting accurately the consequences
of intended movements. How does this work in reading a breaking putt?
The three principal factors that determine the curving path of a rolling
golf ball across the contoured surface of a putting green are 1. the
exact shape of the tilts of the surface in relation to flat and level
in gravity; 2. the surface speed of the green over the path; and 3.
the pattern of rolling speed of the ball over that same path. Of these,
the only factor in the control of the golfer is the rolling speed
of the ball. From the beginning of a putt to the end of a successful
putt in the bottom of the cup, the ONLY section of the putt where
the golfer can accurately predict and envision the rolling speed pattern
of the putt is at the end, specifically the last several feet of the
path as the ball slows and drops into the cup. A golfer who has a
consistent tempo and good distance control always delivers the ball
into the final few feet of EVERY putt, regardless of length or green
speed or contour, with the SAME "terminal velocity" or "delivery
speed" -- the ball always drops into the cup with about the SAME
rolling speed right as it crosses the lip of the cup on ALL putts.
At least, this is true so long as the golfer uses his normal tempo
and touch. THEREFORE, when the golfer envisions the break of the ball
into the cup, he is implicitly relying upon his normal tempo and touch
with its same-every-time delivery speed in order to predict accurately
the exact curving path of the ball over the final 3-4 feet of the
putt. Once he "sees" this accurately and realistically in
his "mind's eye," the remainder of the path of the putt
constructs itself backwards from the hole to the golfer's ball at
his feet, establishing a startline and a distance for the putt. Great
putters use only one delivery speed, and therefore always look for
only one read. Once they see this break, then they are able to make
choices, but not before. The usual choice is to putt the normal break,
using the normal tempo. If the golfer uses tempo A to "see"
the break, he jolly well better execute the putt with tempo A as well!
Otherwise, he's like Homeros Blanco: "reading the putts in English
but putting them in Spanish." The notion that there are multiple
breaks to choose from on any putt depending on "how hard you
are going to hit it" is alien to great putters. One speed, one
read.
3 Rules to Sink Breaking Putts -- An intuitive way to approach breaking
putts -- so that the chances of sinking the putt are VERY HIGH and
the chances of leaving no more than a tiny TAP-IN are virtually certain
-- does not require a specific target on the ground. Instead, the
golfer simply applies three rules to his breaking putt. Given a straight
line from ball to hole along the ground, with one side high and one
side low (the "Baseline"), and also given a second straight
line up thru the hole on the only straight-uphill line thru the hole
(the "Fall-line"), the three rules to apply are: 1. NEVER
allow the ball to roll across the baseline to the low side; 2. ALWAYS
putt for distance as far as the fall-line and no farther; and 3. Aim
as high up the fall-line as necessary to accomplish Rule 1, but no
higher. It sort of boils down to just aim high and putt to the fall-line.
If the ball rolls low by crossing the baseline, aim a little higher
next time! This is fantastic for long breaking putts, and the application
of the three rules gets you aiming higher than usual, which is a good
thing.
DISTANCE CONTROL / TOUCH
& TEMPO
The
Core Putt Tune your stroke to green speed for superior touch and
reduced "hit" by relaxing and slowing your body and mind down to optimal
activity level with your most basic stroke, used as a personal Stimpmeter
-- just push the putterhead back until you feel you have to lift it
to go further, then drop the putterhead through solid impact to see
how far the ball rolls.
One
(Slow) Tempo Fits All Putts For consistent and accurate distance
and line control, start with a single slow tempo or timing from start
to finish for all putts regardless of length of about two full seconds,
a nice easy "one potato, two potato" stroke -- your brain relies upon
it!
Hickory
Dickory You already HAVE a metronome with you on every green you
play -- your putter! Just let it swing in your fingertips back and
forth to remind yourself of a pro tempo for all your putts.
Stone
Cold Putting Truly amazing distance control on a consistent basis
for putts of any length is pretty easy if you understand that targeting
and tempo establish the backstroke length automatically, and this
is much better than "touch and feel," "muscle memory," or any sort
of "trying" to get the "hit" or "pace" of the putt just so.
Optimal Ball Delivery Speed to Maximize Sinks -- The optimal delivery
speed of the ball as it crosses the front lip of the cup is one that
most reasonably balances three considerations: 1. the need to plow
across surface obstacles and irregularities; 2. the effective "capture
width" of the hole; and 3. the length of a comeback putt in case
of a miss. From the physics of the ball-hole interaction combined
with the usual characteristics of modern green surfaces (very improved
since 1980), the optimal rolling speed is somewhere between 1 and
3 revolutions per second (rps) at the lip. A speed of 1 rps at the
lip will dive deep into the cup and hit the bottom of the cup without
reaching the back wall. A speed of 2 rps will dive deep into the cup
and hit the back wall very low near the bottom of the cup. A speed
of 3 rps will dive into the cup and strike the back wall about halfway
up from the bottom of the cup to the top of the cup liner. Whatever
rolling speed of the ball that is sufficient to get the ball securely
over any surface obstacles and irregularities is also the MAXIMUM
desireable speed for maximizing sinks, as both the width of the hole
is thereby maximized and the length of comeback putts minimized. In
the 1970s and before (when Dave Pelz rolled balls on greens for his
so-called 17-inch rule), greens were dramatically poorer in condition
than today. Today, balls arriving with drop speeds of 1-3 rps have
plenty of juice to overcome all problems (1 rps being good enough
on fine greens and 3 being good enough on poor greens today). Bad
golf instruction and fear are the main reasons hack golfers don't
putt all the time with these safe, comfortable delivery speeds. The
great putter is not fooled by "rules" like "never up,
never in" or "always try to stop the ball about 17 inches
past the cup if you miss" -- as these "rules" obscure
the real "rule." It's not about going past the hole, as
no golfer ever wants to be either short OR long.The real "rule"
is "get the ball safely in the hole every time!" The better
the golfer becomes with touch, the more his putts start to drop within
this range. That's because this is the range of delivery speeds that
the instincts prefer and try to get to, if only bad instruction would
leave the instincts alone.
Take the Break Out Safely Only at 4 and 8 O'clock Putts -- Putts "within
the leather" (about two feet) almost never have enough break
from contour and green speed to cause the golfer much concern about
the pace or line of the putt -- just knock it in, perhaps favoring
the high side of the inside of the cup and having no concern for babying
or ramming the ball home -- just a nice firm roll into the cup. So
on these little putts, there is no effort to "take the break
out." But this approach fails miserably with great frequency
once the length of the putt grows to three feet and out. The vast
majority of decline in putting success evaporates between 3 feet (90%)
and 6 feet (50%), as fully 40% of all putting success disappears in
this "Bermuda Triagle" of the green. A great deal of these
misses is attributable to putting with too fast a pace on the ball,
and this is aided and abetted by the general notion that the golfer
is well-served to "take the break out" or "take some
break out" whenever possible. This is just thoughtless advice.
A more careful approach goes like this: First, never ignore the normal
break that is there just because you have decided to get rid of it:
you need to know what the normal break is to compare the risks of
taking the break out with a faster putt, so pay attention. Second,
if you are going to take the break out, take enough break out to get
the target line aimed inside the cup: it doesn't do any good (or make
any sense) to take out "some" break that changes a putt
from 3 balls left to 1 ball left, and the change has to be from 3
balls left to inside left. It's similar to the rule about laying up:
"If you're going to lay up, then LAY UP." Third, assess
HOW MUCH EXTRA PACE is required to get rid of the break. Finally,
fourth, you are only now in a position to assess which of the two
putts offers your best chance -- the normal pace or the faster pace.
At this point, compare the three principal considerations for the
speed: 1. consider how much narrower the hole will be for the faster
pace; 2. consider the longer comeback putt in case of a miss that
goes with the faster pace; and 3. consider how familiar you are with
the faster pace compared to the normal pace and whether this makes
it too risky to execute the putt with a faster pace, a narrower target,
a longer comeback, and less familiarity in executing the called-for
pace on the stricter line. In general, taking the break out often
requires a DOUBLING of delivery speed, and this shrinks the hole nearly
in half and doubles the length of the comeback. All tolled, taking
the break out is seldom a good idea. So WHEN do these considerations
FAVOR taking the break out? Never on a downhill putt with anything
except the mildest slope, because the back lip is lowered away from
the ball's direction, requiring even slower pace to stay in the hole,
with a more narrow hole and a longer comeback. Downhill putts can
get rid of break with a modest increase of speed, but the change from
normal pace to unfamiliar pace in light of the delicacy of pace adjustment
too often results in babying the putt instead of a positive effort
to putt with just the correct added pace. It's usually better just
to accept the break and putt with the normal pace. For uphill putts,
there is no need to take the break out of a straight putt (from the
6 o'clock position up the 6-12 line or the "zero break line"
straight uphill-downhill thru the cup). Nor is there usually any need
to take the break out for putts near the 5 and 7 o'clock positions,
as these breaks most often have targets already within the cup. Nor
should the golfer take the break out for sidehill putts from the 3
or 9 o'clock positions, as these putts present the greatest break
of all, and so require the greatest pace to get the target back within
the cup. That leaves putts uphill from the 4 and 8 o'clock positions.
That's a fairly safe time to take the break out, if you must, because
the back of the cup is tilted towards the putt like an extra backstop,
allowing greater speed across the hole, and the misses uphill tend
to stop more quickly for shorter comebacks.
Intuitively Adding Sections of a Putt -- The brain has a very accurate
intuition system that operates beyond conscious awareness. For example,
if a putt runs 20 feet across a green and then climbs up a steep tier
4-5 feet and then continues past the top edge for an additional 10
feet, the brain can treat this one putt as two separate practice putts
and then "add" the two together. The golfer makes a practice
stroke that sends the ball to the top edge of the tier (so it won't
roll back towards his feet), and then makes a practice stroke for
a 10-foot putt (the remaining distance to the hole from the top edge).
Then, the golfer makes a stroke that is simply "bigger"
than the biggest of the two practice strokes. Exactly "how much
bigger" is a non-conscious process of the intuition, so "don't
ask, just do it." It's even better if the first practice stroke
is the smaller distance, so that the second practice stroke is the
bigger of the two; in that way, the REAL stroke is "bigger than
the last stroke." The brain has an amazing capacity to get the
"addition" exactly right. This same process works for going
down a tier: one putt to the topple the ball over the top edge, and
a second putt from wherever such a putt would stop by itself past
the bottom edge of the tier for any remaining distance to the hole
(with the bigger of the two stroke being the last practice stroke).
Another application of "stroke addition" is for lag putts,
as in the Zeno's Lag Ladder drill, where the long putt is divided
into halfway there, and three-quarters way there, with the practice
strokes being halfway there, then three-fourths the way there, then
a real stroke that "adds" in another increase the SAME as
the step up in stroke size from 1/2 to 3/4, and certainly no smaller
than the larger of the two practice strokes (the 3/4th stroke).
Long Lags: Putt "to but not thru" the Fall-line -- On long
lag putts, obviously the golfer wants to stay on the pro side of the
line from ball to cup, or else the putt has no chance of sinking.
But a less obvious rule is that the golfer always wants to putt as
far as but not farther than the fall-line straight uphill-downhill
thru the cup. The combination of staying on the high side and putting
the correct distance is essential to sinking any lag putt, but there
is a little-noticed side benefit of using the fall-line as the distance
reference (beside this being the correct distance reference to making
the putt): to wit, if the putt is the right distance but the aim or
the read or the stroke is a little off and the line is slightly wrong,
so that the ball finishes high or low of the cup, the ball will settle
down onto the fall-line at the end of its journey with the right distance.
This means that your second putt is a straight putt along the fall-line,
either uphill or downhill, or at worse is a putt with only minor break
so the target is probably safely inside the hole. The best miss on
long lags is a little high on the fall-line for a straight downhill
tap-in, but a miss a little low also on the fall-line is certainly
acceptable as well.
Let
it Flow for Distance Control -- For near-perfect tempo that is
the foundation of distance control or touch, learn to let the putter
and arms drop in sync with the shoulder frame in a gravity free-fall
pattern of natural acceleration to the bottom of the stroke arc and
then get the lead shoulder casually up and out of the way so the putter
and arms can continue in a pendulum swing to a smooth, mirror-symmetric
finish.
Count
Gravity -- If your stroke tempo uses gravity to set the pace of acceleration
down of the putter head (from the top of the backstroke to the bottom
of the stroke arc), then the principle of ISOCHRONY in the physics
of a pendulum's action means that EVERY stroke, regardless of backstroke
length, always reaches the bottom of the stroke arc in exactly the
same amount of time. A putt with a backstroke that is 1.5 feet in
length, and a putt with a backstroke that is 3.5 feet in length, take
EXACTLY the same time from top of backstroke to bottom of stroke arc.
And this time period does not at all depend upon you or a sensitive
touch or feel. The time your stroke takes depends only upon the length
of your putting pendulum, which is the length from the pivot of your
system to the end of your putter. For EVERY normal-sized adult with
a conventional length putter, this time is approximately 1/2 a second.
ANY golfer can simply observe this time directly by lifting his arm
back as if to putt and then just relaxing so the arm drops back to
the side, and watch the timing. The deep meaning of this fact of life
is that a gravity-based stroke tempo teaches the golfer how to count
to two. Instead of just saying "one .. two," the whole trick
is to observe the spacing between the two that is GRAVITY'S SPACING
and learn to count so that your pace of count matches what gravity
is doing. That way, your "two" will always match perfectly
the moment in the stroke's free-fall when the putter head reaches
the EXACT bottom of the stroke arc. Knowing IN ADVANCE when this point
in the stroke will occur is invaluable in learning and using am accurate
and repeating stroke motion. Distance control and impact squareness
then begin to grow into your game like a welcomed fungus! So learn
how your putter counts to two.
Count
the Tempo -- The green speed is objective, as are all elements of
putting touch EXCEPT the "subjective" sense of timing, which
makes the stroke tempo susceptible to speeding up under pressure or
slowing down under muscle tightness. The cure is to learn a basic
"one .. two" count that is always the same -- that is, that
has the same timing and spacing between the one and the two. The "one"
is casually completed as the backstroke completes itself fully coasting
to the top, and the "two" is when the stroke reaches the
exact bottom of the stroke. On long lags especially, assess green
speed, uphill-downhill adjustments, and distance to target, then just
count the stroke for great touch.
Breathe
for Touch -- At address when looking down at the ball, turn the head
targetward while breathing in thru the nose casually, and time the
completion of a not-especially-deep inspiration to coincide with the
arrival of the face and gaze looking dead at the target. This is the
lifting open of a bellows that expands the chest a little over a specific
time, depending upon the target distance. Then, just relax to allow
the breath to escape smoothly as the head turns back along the line
from target to ball. Nothing forced. Pause looking at the ball a moment
for the gaze and sense of balance to clarify after the head stops
moving. Then start the backstroke in coordination with the same nasal
in-breathing going back to the top of the backstroke, so the chest
expansion and timing of the breath establishes the backstroke length
instinctively. From the top of the backstroke, relax (release the
bellows) and allow the downstroke (into thrustroke) to transpire as
the breath escapes smoothly thru the nose.
Short
Putts are Tough to Sink! Short putts require extra care in targeting
because the closeness of the hole makes it too large a target for
good line control, too visible in the periphery so that you are tempted
to move your head for a peek, and not far enough off to your side
to generate a substantial angle in the neck-head turn as a cue to
the location of the hole in relation to your setup positioning --
so be extra careful!
Making
Long Putts versus Avoiding Three-putts -- Don't Confuse Apples and
Oranges Substituting a big, fat target as a way to avoid three-jacking
is not a good way to get better distance control, which is the real
problem, but there is a way to avoid long comebacks while trying to
sink monsters by keeping sharp targets for top distance control and
supplementing this with some reasonable boundaries.
Zeno's
Lag Ladder Long putts that cause concern about coming up
too short often cause the golfer to blow the ball too far past the
hole, and a useful approach is to take a practice stroke to a target
merely halfway to the hole, then take another practice stroke to a
second target halfway between the first target and the hole, and then
make the real stroke not shorter than the second practice stroke and
with the same size increase in the stroke -- one big step halfway
there, then two halfsize steps the rest of the way.
Downhill
Putts Easy as Pie All downhill putts share the same targeting
problem -- if the ball rolls too far across the hill, it will miss
high; and if it fails to roll far enough across the hill, it will
miss low. The best way to handle downhill putts is to aim for the
pie.
Putting
Green Tiers are Taller than You Think! To get all the way up a
putting green tier, visualize how far a ball perched on the top edge
would roll on level green after it comes off the bottom of the tier,
as this is the energy you'll have to add in the putt just to get over
the hump itself, regardless of getting to the bottom of the tier or
past the top of the tier.
SETUP & STROKE TECHNIQUE
The
"Take-off" of the Putter from the Aircraft Carrier of the
Green -- A straight stroke is one that rolls the ball wherever the
putter face is aimed at address. When a ball rolls on a tilted surface,
the "hoop" or axis of rotation of the ball is perpendicular
to the surface, rather than being "straight up" in relation
to gravity and the top of the sky and the center of the earth. (This
is a bit counter-intuitive.) The putter face and the sole of the putter
are fixed in a relationship by the loft of the putter face. So the
trick is to stroke thru the ball in a manner that does not wobble
the hoop out of its desired relationship to the surface. The "what"
of this is not to stroke thru the ball with the toe up or with the
heel up, and instead to make sure the putter sole is flush to the
surface as the putter rises into and thru the ball. Otherwise the
loft of the putter (with heel up or toe up) will impart a wobble to
the ball's roll out of square with the surface. (A zero loft at impact
accomplishes the same thing, but alas that is too rare.) A good image
to see this dynamic is to imagine the putter as an airplane during
take-off, with two wheels under the sole of the putter. A good, straight
lift-off the runway is achieved only when BOTH wheels come off the
ground at the same time and with the same directionality and speed.
But alas, greens are not runways that are flat and level. Instead,
greens right at the ball are generally flat but tilted. That makes
the green more like the deck of an aircraft carrier at sea. The putter
still has to make a good take-off, even if the deck is flat but tilted
out of level to gravity. So if the ball and putter head are "below
the feet" at address, the take-off still has to be good. Likewise,
if the ball and putter are "above the feet" at address,
the take-off still has to be good. In fact, ANY tilt or slope in the
green at address has to be respected in the dynamics of the take-off
of the stroke. Granted, it is POSSIBLE to hit a ball at your target
on line with the toe up or the heel up and with a wobbling hoop that
is out of kilter to the surface, but that stroke does not send the
ball where the putter face is aimed at address or where it is pointed
at impact, either. What's at stake here is knowing what to expect
and knowing what to do to get it so you can learn to do it consistently
without surprises. Every stroke ought to take off "square"
from the deck.
Drop
the Turtle and Let It Settle to the Bottom of the Pond -- Conceptualizing
the downstroke as a non-movement is tough! Here's a cutesy way of
getting really good at it. Imagine you are standing thigh-deep in
a pond in a putting address posture, holding a big turtle by its carapace
instead of a putter handle, with the turtle's face aimed down the
line of the putt. Make a backstroke that lifts the turtle gently to
the surface of the water and then "release" the turtle to
let it glide downward and forward in front of your stance. Now imagine
that the "turtle" is the putter head, and releasing the
putter head from the top of the backstroke allows it to glide back
down the path to the address position at the bottom of the pond and
then it glides up and down the line, with you simple keeping up with
it.
"Dead
Hands", "Dead Arms" thru the Bottom Means "NOT
USING" Them -- The one time "dead hands" matters is
right thru the bottom of the stroke. Why? Because "dead hands"
keep the putter face square at this critical time. How? Because otherwise
-- i.e., "using" the hands thru impact -- means CHANGING
the path of the stroke and/or the face angle of the putter, while
the putter head in physics is doing all it can despite you to go straight
and square thru the impact zone. When you stand still at the top of
the body once the backstroke is finished, and simply allow the hands
and arms and putter to drop and swing beneath the stable pivot of
the base of the neck, the putter head falls straight back to the address
position and re-squares and THEN going forward of the bottom the putter
head WILL swing slightly upward and straight down the line ... unless
you prevent it by "using" the hands or by blocking the stroke
with stoppage in the shoulder frame or arms or hands. The inherent
momentum of the putter head, coming back to square from either a straight-back
path for the backstroke or a path slightly to the inside, is initially
redirected by the "memory" of the body structures and tissues
in a somewhat elastic manner to retrace the backstroke path coming
down to the bottom. But once the putter head finds the square-on path
entering the bottom area of the stroke, IT KEEPS THIS MOMENTUM AND
DIRECTIONALITY going forward unless the golfer changes it. What is
meant by "dead hands"? Hands that are "dead" are
hands that are not being used. They are not necessarily "lifeless"
in the sense of being totally relaxed or "loose" and without
muscle tone; instead, the hands are "unchanging" during
this critical part of the stroke. Neither are "dead hands"
necessarily "soft" as usually desc ribed, although the experience
of "dead hands" MAY feel "soft". It's quite possible
to have "dead hands" with a "death grip" on the
putter handle. So HOW do you do it? How do you make sure you have
"dead hands" thru the impact zone? The trick is knowing
HOW not to use the hands. The motion is the natural dropping and swinging
of the putter from the top of the backstroke down and thru and up,
while the top of the body (base of neck and line of throat) is stable
like the top bar of a swing set. So the motion in terms of the hands
has several key segments. Don't use the hands going back away from
the ball -- use the lead shoulder to shove the lead arm and putter
back as a unit. Don't use the hands to "stop" the putter
as it nears the top of the backstroke -- allow the swinging to drift
or coast to its own conclusion while the arms and hands stay the same
in terms of steady muscle tone and shape. Don't use the hands to start
the downstroke -- instead, let the putter and arms and hands all drop
"wherever gravity wants to take them", which is straight
down at the ground swinging beneath the top bar of the swing set to
the bottom of the stroke and then up and down the line. All that is
fine, but only now are you entering the impact zone, so here comes
the critical "how to": Don't use the hands to "hit"
the ball -- instead, let the stroke transpire as if there were no
ball present and all you are doing is watching the putter head bottom
out right where it is supposed to and then the arms and hands and
putter all rise down the line as a unit. More specifically, don't
come unglued in your "togetherness" or "coordination"
of the shoulders, arms, hands, and the natural motion of the putter
head. If you use the hands to either pull or push the putter thru
impact, the hands will get ahead of the shoulders and arms while leaving
the putter behind the hands (bad). Similarly, pulling or pushing the
stroke with the arms and not the shoulders will leave the hands and
putter behind (bad). Pulling the stroke with the lead shoulder or
arms will leave the hands and putter behind (bad). Shoving or powering
the stroke with the rear shoulder or arms will leave the hands and
putter behind (bad). In order not to come unglued, simply have your
body take its cue from the putter's motion in gravity and "ride"
the putter down to the bottom and "ride" the putter up and
down the line, while staying still at the top. The body follows the
momentum and directionality of the stroke down and thru. The lead
shoulder does not pull ahead, the rear shoulder does not push ahead,
the forearm muscles do not activate to pull or push the putter, and
the hands don't activate either. The stroke just happens. If you can
make it two inches past the front of the ball this way, the ball will
roll straight. Everything after that is window dressing for the gallery
(ask Seve Ballesteros, with his "gore the bull" flourish
lifting the putter down the line with one hand). Get "straight"
first, and then add "bigger" to the stroke later without
messing up the timing. All of this means that only a "patient"
and "self-secure" golfer can have "dead hands."
Any sense of urgency or anxiety about guiding the direction of the
"hit" or powering the "hit" is highly likely to
spoil the stroke, and this style of "hit" putting can only
be tamed after years of piling on bailing wire and chewing gum to
hold things together in the "use" of the hands, arms, etc.
It's just not a long-term solution. Get really good! Don't use the
hands OR the arms -- just ride the putter down and thru without messing
it up. You can think of "dead hands" or "dead arms"
in a number of ways, but what matters is that you don't actually "use"
them in the stroke. So what do you think and feel instead? The feeling
is that the lead shoulder clears out of the way once the bottom of
the stroke is reached, so as not to block the on-going progress of
the stroke, but does not clear out of the way ahead of the putter.
The best way to think and feel this is "to let" the momentum
of the stroke shove the lead shoulder straight up from the ground
and out of the way, albeit that this "shove" is gentle and
the action subtle. Feel the momentum of the stroke itself doing the
upstroke for you. Another way to think and feel this is to make sure
the rear shoulder does not stay behind the gathering downward speed
of the stroke as it falls to the bottom. The feeling is that IF the
rear shoulder stays with the stroke, this very "staying with"
the hands and putter coming down infuses the hands with a feeling
of uselessness. This feeling is one in which the hands keep their
steady muscle tone, but are nonetheless cancelled out of the stroke
motion by the rear shoulder's "staying with" the stroke.
The hands become "soft" (or perhaps slightly "softer")
and this feeling happens right thru the bottom. Still another way
to think and feel this is to focus on the forearm muscles when your
stroke reaches the top of the backstroke -- kill these muscles and
the arms will remain "dead" in the down-and-thru stroke,
and so will the hands (as the forearm muscles "move" the
hands about the wrists). There is a pretty big, categorical difference
in the brain between "using" and "not using" muscles
and body parts. Learning how NOT to use muscles and body parts is
quite a trick and takes some re-configuring how the golfer approaches
the stroke both mentally and physically. The sooner you get onto this
problem, the sooner you will get a LOT better in your putting.
Line of Throat Matches Top Edge of Putter Face -- In adopting the
address setup to the putter as flatly soled and aimed, the golfer
creeps his feet in to the handle of the putter as poised in space
until his naturally hanging arms and hands "dock" with the
handle, but then the real work of "squaring up to the putter
as aimed" just begins. The golfer squares up for two main reasons:
1. so the stroke will work with good biomechanics to send the ball
straight sideways out of the setup in the same direction that the
putter face is aimed, and 2. so the golfer from beside the ball will
be in a good posture with the head, neck, and eyes to run his line
of sight along the ground away from the putter face on the same line
the putter face aims in order to check where in fact the putter face
has been aimed. The line of the throat is key to getting square, and
then the gaze direction straight out of the face is key to the side-on
targeting. Once the hands have reached the handle so that the feet
are the correct distance from the ball, the golfer sets the line of
his throat to match the top edge of the putter face (the two lines
are about the same length) in terms of both having the same orientation
in space. So long as the neck / throat is perpendicular to the shoulder
frame (no sideways tilting of the head during the setup), then setting
the throat to the top edge of the putter face also squares the shoulders
parallel to the putt line. Setting the throat line also sets the line
across the skull from top of ear to top of ear across the bridge of
the nose parallel to the line of the putt. Once the throat and shoulders
are square to the aim of the putter face, the golfer shakes down from
the shoulders like a doll suspended hanging like a puppet in a closet
as each pair of joints sort themselves into conformance with the squareness
of the shoulders. The body settles each pair of joints downward from
the shoulders -- hips, elbows, knees, ankles -- until the golfer settles
into "happy feet." Not all golfers will have "happy
feet" with hips as square to the line as the shoulders, but that's
okay -- the shoulders count much more than the hips, and for the hips
and feet, the key watchwords are "comfort and balance."
Once the golfer has "happy feet," he needs to make sure
that his gaze is aimed perpendicular out of his face and his neck
and head bend is such that he faces square down at the ball. Setting
the gaze avoids the usual mistake of gazing down the nose like reading
a book, which generates misperceptions of the target location in relation
to the shoulders; the pupils then join the line of the skull, the
line of the skull and the shoulders parallel the line that the putter
aims along, and a simple "apple on a stick" head turn will
drive the line of sight in the same line the putter face aims as far
as the target. This head turn simultaneously verifies that the putter
face aim is on target and gives the golfer the final "polishing
off" of distance information for an instinctive stroke. The putter
face is aimed at the target and the golfer is in the best setup position
to make the same-every-time straight stroke that rolls the ball the
same way the putter is aimed, with superb touch.
Hand Freely Swings Sideways when Distance Back from Ball is Correct
-- A fundamental for a good setup for a straight stroke is a distance
back from the ball that eliminates reaching the putter head out to
the ball or reaching the putter head back in to the ball. Once the
putter is aimed behind the ball with the sole flat to the surface,
the golfer should creep the feet forward until the naturally hanging
arms and hands "dock" with the handle as poised waiting
in space like the Space Shuttle docking with the International Space
Station. This leaves the aim of the putter face undisturbed. It also
leaves the arms and hands undisturbed in the sense that there is no
reaching in or out of the arms and hands during the setup, so that
at the end of the process the arms and hands hang naturally AND the
putter is flatly soled and well aimed. There is only one distance
back from the ball that corresponds to the golfer's specific setup
postures for that putt (hopefully always the same postures). This
being the case, the golfer can test his distance back from the ball
by simply relaxing his rear hand (right for a right-hander) and watching
how it swings off the handle. If the hand swings ONLY sideways from
the handle, then the arms and hands are hanging naturally without
tension and the distance back from the ball is correct. If the hand
swings in towards the thigh, the golfer is too far from the ball and
is reaching the putter head out to the ball, keeping unnecessary and
unreliable tension in the arms and hands in order to "hold still"
in the setup. If the hand swings towards the nose, the golfer is standing
too close to the ball, and the arms and hands again have a tension
that is unnecessary and unreliable. By keeping the putter flat and
adjusting the closeness of the feet to the ball, the optimum setup
is achieved and known. Straight putting is then easier and more consistent.
Hold
Still at the Top, Do Nothing for a Straight Stroke -- The key to a
consistent straight stroke is timing the bottom of the stroke and
then delivering the putter from there square thru the ball down the
line at least an inch or two. There are many ways to use the body
to get this brutal fact accomplished, but the objective is to use
the simplest, most consistent, most pressure-resistant technique possible.
Here's one to consider: Let your tempo always deliver the putter to
the bottom of your stroke with the exact same timing from top of backstroke
to bottom of stroke, every putt, while holding the base of the neck
still during the downstroke, and then "do nothing" -- the
putter head will square itself right at the bottom and then the still
neck will require that the putter head, arms and hands gently rise
up past the bottom on a path that is square and down the line for
at least a few inches. The momentum of the putter head and the coordinated
arms and hands, swinging beneath the fixed pivot at the base of the
neck, will define by itself, effortlessly, the correct dynamics of
the putter head thru impact. Try this on a straight five-footer: make
the nice-tempoed backstroke, then hold the base of the neck still,
and "do nothing" so that the hands and arms simply drop
wherever gravity wants to take them -- the putter swings down beneath
the pivot, squares up right at the bottom, and then rises past the
bottom in a casting square and down the line thru impact. When gravity
handles the timing, the putter head always reaches the bottom of the
stroke right on time every time. When the hands and arms instead "bring"
the putter down, the chances of accurately bottoming out at the correct
spot at the right time get pretty iffy, and the likelihood is that
bringing the putter down will slop past the true bottom with the toe
lagging open, for a miss to the outside of the right line. For a really
dumbed-down and reliable straight stroke, just hold still at the top
of the backstroke and "do nothing" as the hands, arms, and
putter perfectly time the bottom in an effortless, square stroke.
Skull Line -- The line across the skull from tops of ears inward taking
in the temples, outside corners of eye sockets, inside corners of
eye sockets, and bridge of nose is a permanent and useful feature
of the bones of the head that allow squaring the whole body up to
a putt. (These 9 points of the skull will also include the 2 pupils
if the gaze is directed straight and level out of the face.) If you
wore glasses, with a line across both lenses connecting the corner
pieces, the ear pieces and line trace the skull line. Once the putter
face is aimed thru the ball, matching the skull line to the putter
face so the skull line passes perpendicularly thru the putter face's
sweetspot and thru the center of the ball, aligns the head and face
square to the intended line of the putt off the putter face. By the
neck being straight out of the shoulders, orienting the skull line
and head to the putter face works thru the neck to square the shoulders
to the putt. By the upper torso not being twisted in the waist area
on the hips, the shoulder alignment works downward to square the hips,
and the hips in turn square up the knees and ankles. Thus the golfer
squares the skull line and settles down the body into "happy
feet" ready to make a straight putt. The settling of the feet
into a square setup is always last, but everything starts with the
skull line.
Elbow
InTurn -- A good way to avoid forearms rolling open or shut during
the stroke is to preset a little tension in the arms by turning the
elbows in towards one another a little. This has the effect of "twisting"
the arm assembly tight like a rag as the two bones of the forearm
roll outward by the elbow action at one end while the wrists hold
the opposite end taut with the thumbs aimed down the top of the shaft
and the palms stay opposed, on the other end of the "rag."
This body action in the setup holds the forearms in position during
the stroke and prevents them from rolling open going back or closed
going thru. A partial approach is to turn only the lead-side elbow
inward and commit to the notion that only the lead side matters, with
the rear-side hand and arm not being allowed to assert control during
the stroke. This tip is basically a prophylactic against an unconscious
"pull" action of the arms, and may not be needed at all,
depending upon your mechanics.
Hold
the Tube -- To practice putting with "dead hands" that do
not lift or manipulate the putter during the stroke, but that remain
heavy and low with steady grip form and pressure, make practice strokes
with nothing in your hands other than a thin imaginary tube not much
bigger or heavier than a fat pencil or a section of copper tubing
about as thick as a nickel. The hands only get active in response
to a desire to move something inert and heavy, like a putter head.
Focusing in the stroke so that the hands are simply on a comparatively
weightless tube helps avoid handsiness, especially at the start of
the stroke.
Fixed
Eye on Grass -- Pick a small blade of grass immediately in front of
the putter face's sweetspot, in the gap between putter face and back
of ball. Look at this blade with a mind engaged solely on the look
of the grass and then start the backstroke with the only thought of
waiting for the putter face's leading edge to come back to this spot
with the sweetspot moving right over it, and as soon as the sweetspot
arrives back at the grass blade, transition the stroke from arcing
down to arcing up, keeping the pivot stable in space albeit rotating
in place as the fulcrum of the shoulder frame as it rocks up. That
ought to be enough, so you don't necessarily have to make sure you
still are fixated on this spot after the ball is gone, but you can
if it makes you feel better.
Shoulder C -- The motion of the lead shoulder socket in space is solely
responsible in a "dead hands" stroke with what happens to
the putter head. The lead arm and hand simply translate the shoulder
socket action to the putter head in a transparent manner. The small
movement of the shoulder socket is amplified by the length between
socket and putter head of the arm, hand, and putter shaft. Hence,
it is key to move the shoulder socket correctly to avoid poor stroke
paths and twisted putter faces thru impact. My recommendation is to
move the shoulder socket straight down and back from a level start,
then reversing this back to level, then continuing moving the socket
now up and back -- all while the pivot of the shoulder frame at the
base of the next rotates in place. Doing this has the socket trace
a curve in space that, seen from facing the golfer's face, looks like
a mirror-reversed "C." (From behind the golfer, the socket
traces a normal-looking "C.") The socket starts in the middle
of the C and moves down and back to the bottom of the C, then back
to the middle, then up and back to the top of the C. This C is normally
only a total height of 3-4 inches, so the move down and back is not
much over 2 inches deeper than level, and the move up is about the
same above level. But the arm and putter shaft amplify this motion
so that the putter head moves a foot or more back from the ball and
a like distance forward. The gear ratio is on the order of 1 to 6.
But the real key is that the C stand upright in space (or at the very
least not have any bend in its shape going from bottom to top). If
the C is seen as a bow aiming an arrow along the line of shoulder
alignment, the bow should be upright for a vertical-plane straight
stroke. And don't quit on the upstroke, so that the top of the C is
left unfinished in the degraded form of a simple "J." Keep
the pivot steady and finish the top of the C with the shoulder socket
not only going up, but back as well.
Putt
the Bottom -- Nothing is more critical to the accuracy of the stroke
in terms of line than transitioning the forward stroke right at the
bottom of the stroke. By playing the ball slightly forward of the
bottom of the stroke (which may vary from the middle of the stance
to a little forward of that, depending upon your putter design and
setup), and keeping the stroke casual and non-percussive at impact,
a nice smooth stroke will send the ball off solidly with a nice smooth
roll, but only so long as the stroke bottoms out right where it ought
to and then transitions upward into the back of the ball. The key
is not allowing the pivot of the stroke, at the base of the neck between
the two shoulders, from swaying off the bottom at the start in the
backstroke and from "following after" the ball in the thru-stroke.
The upper torso remains square to the putt line, the pivot stays in
place although it rotates with the shoulder rock, and the downstroke
has the shoulders leveling out right at the bottom of the stroke and
then transitioning upward going thru impact. The feeling is of a casual
levering of the putter up thru the back of the ball. In a well-practiced
tempo, the stroke always hits the bottom on the same count, so counting
your tempo "one .. two" or "one potato ... two"
always has "two" coinciding with the exact bottom of the
stroke. There are many ways to key off this exact bottom (staring
the putter face at the bottom and not up behind the ball, counting,
feeling the shoulder level out, watching a spot of grass for the putter
face to arrive coming into impact, feeling the hands reach bottom,
etc.), but doing so is critical to a straight stroke with solid impact.
Slap
Putt -- Bending at address with your palms hanging down facing each
other, imagine someone standing astride the line of the putt a few
feet towards the target to your side, and extend the rear hand across
your torso to shake hands with this person: the forearm will rotate
closed across the torso by 90 degrees and the palm will reorient from
aiming down the line to aiming behind you, with the thumb on top.
This is a "pull" stroke. A sound putting stroke is not a
"handshake" extension across the torso, but is a "slap"
with the rear-hand's palm swinging with nice extension thru the bottom
of the stroke and then heading straight up towards the sky until the
end of the thru-stroke is attained. With the lead-side hand, it is
a "slap" with the back of the wrist and hand headed to the
sky.
Waiter's
Tray -- Knowing the ending position of the body movement is an important
key to performing the motion accurately. In the case of a straight
putting stroke, the end of the follow-thru has certain features that
are not especially normal, the main one being that the putter head
stays out above the line of the putt and the putter face does not
twist closed. In order to fully appreciate the artificiality of this
position, it is helpful to continue past a normal top of follow-thru
until the lead arm is all the way to horizontal above the ground.
At this point, the putter face should still be out over the line of
the putt and also the putter face should be aimed straight up at the
sky, as level as a waiter's tray. The only way to get to this position
without arm or hand manipulation is to keep the shoulder socket on
the lead side headed up and back while the palms are kept unchanging.
It's quite an uncomfortable extension. The discomfort in this extreme
position is resolved by the arms taking over with the shoulder lifting
giving up, and by the forearms extending out from the shoulders with
forearm rotation. In a poor stroke action, then, the extension discomfort
causes armsiness and handsiness and the putter comes inside off the
line and the putter face twists shut. The cure resides in slowing
down the stroke, keeping the upper body relaxed, and then moving the
shoulder up casually without worrying about the discomfort of the
extreme end-position, since you are only headed in that direction
and the trip will actually end a lot sooner. Judge your stroke form
by the end-position of the follow-thru to make sure the putter face
is still over the line aimed square.
Feet-to-Ball
Setup - Pick Up the Quarter How far out should the ball
be away from your feet? It's a matter of balancing the shoulders above
the feet, so try this: treat the ball like a quarter you just spotted
on the ground, walk up to it to pick it up, and when you plant your
foot to bend down, that's the right distance back from the "quarter"
-- usually about two putterheads.
Bounce
the Putter to Locate the Ground To stabilize your stroke and make
sure your putterhead returns to impact in a vertical orientation for
a solid roll, set the length of your putting system from pivot to
turf by tapping the putterhead lightly at address and keep the pivot
stable in your stroke.
Set
Up to the Ball, Then the Putt To make sure the setup never changes
and therefore the stroke dynamics don't alter from putt to putt, set
up to the ball itself first, and then to the putt, so that you don't
pull the trigger unless the two setups coincide.
Sidehill
Putts Tend to Run Lowside All sidehill putts tend to get lost
to the downhill side, and you need to conform your setup to the surface,
not to gravity, if you want to avoid losing the putt to the amateur
side.
The
Big Gap You should play the ball forward of the middle of your
stance (which is the bottom of your stroke arc), but maybe you should
place the putterhead down not behind the ball but in the middle of
the stance -- and this Big Gap can be useful.
Get
a Grip on Putting: Keep the Pressure Light and Constant Keep your
grip pressure light and constant throughout the stroke to avoid snatching
or casting the putter, abrupt transitions in the stroke, or tempo
fluctuations, as this promotes a smooth stroke, with good accuracy
in the stroke path, and consistently solid contact.
In
Putting, the Knees Hold the Hips, the Hips Hold the Head! Your
visual attention to the putterhead-ball interaction at impact ought
to keep your head still in putting by itself, but if you nonetheless
have a problem, try "marrying" the sense of stillness in your hips
to the pivot point in the center of the base of your neck ("hips and
head hold still"), while the arms and shoulders turn back and through
on this stable pivot.
Groom
the Green's Mane with the Takeaway Sure the putter stroke needs
to move straight back and thru, but there's more to it: the putterface
orientation has to move as a unit and stay square, at least for five
or six inches on either side of the ball.
The
Shoulder Move Plus a Stockton Tip for Straight Strokes Cut strokes,
pulls and putterface twists come mostly from the use of hand and arm
muscles to start the backstroke, as this casts the backstroke out
beyond the line of the putt, and using a simple shoulder push to start
the stroke keeps the hands dead while giving you a good start on the
backstroke.
Stroke
Path Straight or Arc? - BOTH The long-running and never-ending
debate over whether the stroke path should be straight-back-straight-through
or inside-square-inside detracts from the true fundamental of "a
square face moving square thru impact". A closer examination
of the mathematics and geometry of the putting stroke reveals that
a straight shoulder stroke, because of its rising back and thru and
the tilt of the plane of motion, is BOTH straight and arcing inside-square-inside.
The trick is keeping the shoulder sockets rocking in the same plane
throughout the stroke.
The
Rib Cage Crunch In the backstroke, don't let your descending rib
cage get shoved forward by the midriff and pelvis, as this twists
the shoulderframe and throws the stroke path curling inside on the
way back -- instead, AIM the bottom of the rib cage straight for the
pelvis, and move the lead shoulder socket straight down at the balls
of your lead foot to keep the shoulderframe "rock" within
a straight vertical plane aimed parallel to the startline of the putt.
The
Battering Ram Stroke In order to "flush" your putts
for pure, straight rolls, think of the stroke as swinging a battering
ram suspended beneath two handles or ropes straight and level thru
the ball.
Pushing
or Pulling Putts? It's the Lead Elbow, Stupid! To keep the putterface
moving square and straight thru impact, don't let the lazy lead elbow
drift towards your hip, but keep it headed straight along your toe
line for a bit past impact.
Slice
Your Thumb Knuckle For a straight-back and straight-thru stroke
path, run your thumb knuckle along a a razor-sharp blade -- OUCH!
Nail
Your Putts for Solid, On-Line Impact Visualizing putterhead-ball
impact as similar to hammering a nail into the ball is one of golf's
oldest putting tips, and it helps tremendously with your management
of the downstroke for solid, consistent rolls.
Putt
the Sleeve Box Imagining the ball not as a round sphere but as
the butt-end of a sleeve box gives you a superior sense of squaring
the putterface and a sense of the starting direction of the putt.
Foto-Finish
Impact Visualizing the putterface as if remaining behind the ball
during the backstroke helps guide the stroke path back to square impact
for solid, flush putts.
Roll
the Hoop for True Putts Visualize the ball as only a solid disk
vertical on its edge in the plane of the putt, with only one dimple
on the back equator, one dimple on the front equator, and a central
dimple on the top, and roll this hoop or disk to the hole with your
solid putting stroke.
What
the Heck is a Forward Press Good For? A forward press is a bad
trade for a little rhythm in your stroke, and at a minimum requires
careful attention to how it is performed to avoid creating problems.
Make
a Beautiful Stroke Once you have oriented the putterface behind
the ball, your targeting tasks for direction are completed, and with
a sense of distance and speed in mind, the only thing left to concern
yourself with is making a beautiful stroke.
PRACTICE
Putting
Practice Pointers The difference between swatting balls across
a practice green and sharpening your putting skills is mostly working
on something specific in your putting, whether it be targeting, reading,
setup, routine, stroke mechanics, or something purely psychological.
Indoor
Putting Exercises Indoor putting practice and drills need not
always be about stroking a ball into a drink glass, and your putting
would be well served to add some exercises that sharpen relevant perceptual
skills and specific stroke movements.
The
"Report Card" Game for Short Putting Skill Try the Report Card
Game to sharpen up short-putting skills under pressure with readily
understandable feedback in a reasonably short, well-defined exercise.
Baseball
Putting In this game for two players, test your skills under pressure
to sink a 15-footer to strike out your opponent with the bases loaded,
tying run on third, and the count 3 and 2!
Drills
for Skills A collection of dozens of new drills to train putting
target perceptions and stroke movement skills, arranged according
to four simple tasks: pick target, aim at target, putt straight, with
good touch.
Claim-Jumping
"21" -- The popular putting game "21" for 2 or
more players is for one player to pick a hole the players all putt
at and the closest ball earns the player 3 points, with a sink earning
4 points, and topping a previous sink earning 5 points, with the top-point
earner selecting the next putt, until one player reaches or exceeds
21 and wins. The CLAIM-JUMPING TWIST is to make the game more cut-throat,
with new rules for the following 2 scenarios: First, if no player
sinks the first try, then the closest to the hole must still putt
out in order to "claim" the 3 points. If he fails to sink
the leave, the next closest player backs up radially away from the
hole 3 feet and has the chance to putt for the "unclaimed"
3 points. If the first / closest player instead sinks his leave and
successfully "claims" his 3 points, then the next closest
player still has a chance: he backs up 3 feet and putts -- if the
next player misses, the first player keeps the 3 points and picks
the next hole; if the next player sinks, however, he "claim jumps"
the first player by erasing his 3 points and is rewarded with 1 point
for the trouble and selects the next putt (gains "the honor").
Any others players are just out of it and need to lag closer to get
a shot at "claim jumping." Second, if one player sinks the
initial putt, then he "claims" 4 points, but if any subsequent
player can top that with a sink, the subsequent player "claim
jumps" and erases the first player's 4 points and is rewarded
with 5 points and gains the honor. Any second or subsequent "top"
erases any other player's points and gains the topper one point more
than the topped player had. PLAYING HINT: You should discover that
when both players stay in a range where their lags are both close,
the scoring favors the next-closest lagger but only advances slowly
with single points, like a defensive soccer or hockey game. If the
player with the honor selects longer putts, the game starts to favor
the better lagger and the scoring advances by 3 or more points per
putt. Towards the end of the game, if the player behind has the honor,
he tries to lag closest and get 3 or more points, but if the leader
can snag the 1-pointers, he can eventually get over the top anyway.
When the leader has the honor, though, the player behind may intentionally
try to lag less close than the leader in order to play defense and
keep hold of the leader's shirt-tail by erasing any leader points
while slowly trying to catch up 1 defensive point at a time.
"In-a-Row"
Game -- For two or more players. One player selects a hole and a distance
out from the hole and has 5 tries to sink the first putt. If he fails
in 5 tries, he stops with "0 in a row." If he sinks a putt
before his 5 tries are exhausted, he then continues putting so long
as he can string together a row of sinks. Once the string ends, he
has "in a row" however many putts he sank in a row. The
next player also has 5 tries to get started on a series of sinks from
the same distance (not necessarily from the same location) and tries
to sink 1 more "in a row" than any other player. The player
with the longest string "in a row" gets 1 point and the
honor of selecting the next hole and distance. The first player to
reach 5 wins the game. Two players can usually putt at the same time,
more or less, so there is no waiting turns and the game moves along.
EQUIPMENT
The
Long and Short of Putter Length and Lie Don't let the putter wag
the puttee; figure out a setup that is best for a good stroke, and
then fit the putter to your needs, or else you'll get stuck with "average
golferitis."
The
Dimple Error in Putting On rare occasion, it's possible that the
putter face's striking the raised edge of a dimple on the back of
the golf ball might misdirect the roll enough to cause the putt to
miss,but this happens only rarely over a small range of putts on unusually
fast and true greens, but in any event can be guarded against by careful
attention to ball alignment and/or selection of soft-covered balls
or putters with soft face inserts.
PSYCHOLOGY
Bubbleheaded
Putting Thinking is Stinking! but my advice to "use your
brain" stands. A great deal of the brain has nothing to do with
that little voice we use to think with. Using the brain to putt means
"shut up and putt" -- not bothering yourself with pointless
thoughts, concerns, worries about the putt -- and the end result is
your conscious awareness is empty except for the moment itself in
a clarity that allows your brain-body to perform at its highest level.
The
"Mechanics of Instinct" in Putting: The Neurophysiological Paradigm
for Applied Research The present study is an examination of the
neurophysiology of putting as revealed in recent studies of putting.
At this time in the history of putting science, a new paradigm is
emerging that focuses upon the human actor in terms of the perceptual
and movement processes of brain and body. Early research initiatives
lack a thorough grounding in the rapidly advancing field of neuroscience,
and such a sound theoretical foundation is essential to efficient
and meaningful progress in this promising approach to putting science.
The study examines in detail neurophysiological investigations into
putting visual processes and putting pressures. The study probes the
theoretical limitations of these studies, and proposes future lines
of research.
The
Neurophysiology Of Golf Putting: The Mayo Clinic Takes a Stab at the
"Yips" The Mayo Clinic is undertaking a study of the "yips" in
golf--the mysterious affliction in putting manifested by freezing
over the putt, shaky hands, and a stabbing stroke. Previous researchers
have classified yips as an occupational focal hand dystonia, a type
of movement disorder apparently caused by degeneration of neural circuitry
following decades of the same hand movement. The Mayo Clinic team
departs from earlier researchers by assigning a prominent role in
the etiology of the yips to psychological rather than neurological
factors. They have also opted for a behavioral definition of yips
that does not distinguish between the contributions of anxiety and
dystonia. The team may therefore have difficulty identifying effective
therapy. [After this paper was communicated to the Mayo Clinic "sports
medicine" team, they added Dr Charles Adler from the Mayo's movement
disorder neurology clinic in Scottsdale AZ, and the team thereafter
did an about face in a second paper to conform to the suggestions
in this paper: ""There isn't much known about golfers' yips,
so this is an important initial study," said Christine Klein, MD,
in an interview seeking outside comment. "A common perception of the
yips is that it's psychogenic, and Dr. Adler's work shows that it
may be neurogenic instead." Dr. Klein is the Lichtenberg professor
of clinical and molecular genetics at the University of Lubeck in
Germany."]